

You cannot perform polygon to polygon collision on two objects. When an object is entirely within another object, even though the geometry is not touching, the collision is still valid as the larger object would be a solid construct. Spheres and boxes are solid objects, and so collision can only occur when they collide together. Dark Basic Software also maintains a separate Web site for DarkBASIC Professional, as shown in Figure 1.6. Another simple way to set up complex collision is by using multiple simple shape collision meshes to create the collision for your mesh. Here are basic steps to get started with this but I urge you to do your own research to make the best of this software. Due to its power and feature-set, it also is a very complex program.
#How to set colissions dark basic pro pro#
The parameters should be specified using integer values. Otherwise, it is (at the time of this writing) 100 for the Pro Version.
#How to set colissions dark basic pro install#
Before Activity (Instructor): Install Dark Basic Professional and patch with latest version.

Activity Environment: classroom with a computer for each team, design shapes. If the second object number is set to zero, the number of the object hit by the first object will be returned as an integer value. Each team receives a Designer Shape set (see Appendix A for list) Each team needs a computer with USB, JAWS (or similar software), and BricksCC installed. This command will return a one if the two specified 3D objects hit each other The worst collision was between the 30-foot sailboat Countess and a West German freighter Main Express. The second object number or zero to check all 3d objects Return Integer=OBJECT HIT(ObjectA Number, ObjectB Number)

This command will return a one if the two specified 3D objects hit each other.
